HighresScreenshot_2025.05.20-22.01.19.png

Yes, this is totally a

work in progress

This site is a living design doc, dev blog, and pitch doc for a videogame that is being lovingly crafted by an out-of-work video game artist fending off the boredom of unemployment by creating something fun, pretty,

…and a little bit weird.

***Hey! If you’re here it’s because I personally gave you this link and password.
Or perhaps Mary turned off the password access for me, even though I would never want anyone to see it yet - at least not people I don’t know.

But it’s ok for you to take a quick look. Anyway maybe this should be the first entry of my official dev blog yeah?

Should I lose the Post-It notes? 08/01/2025

That's it. That's the pitch.

NEW VIDEO!
08/28/2025
Lots of new art, gameplay, and FX in the latest build we showed at Indie SLICE!

An aquatic 3D action-adventure with Kirby-style puffy stuff but also the dreamy and exhilarating Ecco the Dolphin - a Sega game from the 90’s.

You become the adorable yet badass PAPAFISHU! while rescuing your helpless babies, known as BEBIFISHU, from all kinds of danger.

Explore a series of detailed aquatic tide pools packed with allies, enemies, power-ups, and pitfalls—and one very big out-of-this-world secret!!

Action-Adventure + Platformer

Papafishu has a hybrid gameplay style that stars the fish from the viral meme “so beautiful, so powerful,” the lumpsucker fish- the embodiment of chibi and kawaii.

As Papafishu you casually explore every corner of the lush sandbox playspace while you search for as many babies as you can while unraveling the secret of some of the weirdest fish, and other creatures in the ocean.

It’s a cozy game that’s a bit quirky, a little psychedelic, and filled with a whole lot of love. Top all that off with a dash of extra-terrestrial mystery.

While not a traditional platformer, the game involves navigating through levels with precise movements, especially when dealing with currents, limited visibility, sharp and sticky things, other fish, and you get the idea.

Details…

Players control Papafishu, the greatest of the lumpsucker fish.  You swoosh your way through the most beautiful, exotic, and mysterious tide pools and coral reefs in the ocean. You explore nooks and crannies to find and rescue the babies, progressing through a truly bizarre story.

You’ll use Papafishu’s wacky abilities, like inhaling and spitting, body-blasting, , camouflaging, echolocating, and other skills to get the job done for as long as you want to take. Progress is measured by the number of babies saved without dying. Just kidding you don’t die. It’s the babies, the babies die. Just kidding again. You’re silly.

 

After each delightful round, you jump into a faster-paced side-scrolling waterslidey transition leading to the neighboring tide pool, and another search for the babies can begin. Tide pools get progressively more challenging as the enemies and hazards become more dangerous. Chill but dangerous. Did I mention the pollution and the rising temperatures? The oily stuff, microplastics… yeah it’s not really that kind of game though, it’s a fantasy. Not reality. Probably.

Gameplay Mechanics

HighresScreenshot_2025.07.18-16.19.45.png

Sciency Facts…

Lumpsucker fish are aptly named; their roly-poly bodies are nearly spherical and sport some mesmerizing colors and patterns.

The ‘sucker’ part refers to the fish's modified pelvic fins, which have evolved into a heart-shaped adhesive disc. The other fins are more like little arms. Many species have bony, wart-like tubercles adorning the body and their skin can vary from opaque to translucent, changing colors and patterns on a whim.

So yeah, no two look exactly alike!

What even is this thing? They’re so bizarre and cute at the same time right?

Tech details incoming!

Specs

Technical Information

We’re using Unreal 5.5 to achieve AAA-level graphics with all the cool Epic tech like this thing called Nanite for high-poly geo, Lumen for GI, Niagara for FX, etc. And a bit of this ray tracing stuff.

PC Minimum System Requirements

Windows 10/11 with updates (64-bit)

Intel Core i7-6800K or
AMD Ryzen 5 2600X

Memory 16 GB RAM

NVIDIA GeForce GTX 1080 or

AMD Radeon RX 5600 XT

DirectX: Version 12

Target Platforms

PC & Switch 2, additional platforms pending publisher support

Target Audience

We’re looking at an all-ages, mostly cozy, semi-educational experience with no war, no blood, and no loot drops. No other people, just fish. And aliens. It’s perfect for families to experience together.

Anticipated ESRB: E. Yes, E. That’s how silly this game is. But really it’s for tired adults who want to leave the world behind and stare at a fish’s butt wiggling on a screen while he’s rescuing missing babies before the ocean dies and takes everything else with it.

See, it’s silly. Even the drys would die.

That’s what we’re uh… dealing with? Coping> I don’t know how to explain it..

Thanks for reading this far. Now stop looking at your screens and go back to sleep. Shhhh! The robots will fix everrryyy thing.

figuring out new Unreal materials

More on the art…

Style stuff

The visuals make up a unique blend of stylized and photoreal elements paired with ultra-real-looking physically-based lighting. That’s a thing fancy games have.

Characters and creatures are imbued with a mix of unique kawaii and chibi characteristics, crazy color palettes, and a small dose of trippy psychedelia. (the big secret: they’re really aliens! Didn’t you already know?

Realistic underwater environments are crafted to be visually stimulating and colorful but relaxing and soothing to explore. As chaotic as nature yet artfully composed. …and silliness, lots of clever silliness woven into the overall aesthetic. kind of like that Douglas Adams guy. Look him up. Read the first 2 books, skip the movie and the show from the 1970’s..

UI, icons, and text will present an iconic retro-70’s Japan vibe. 

Delightful chiptune music paired with hyper-cute singsongy voiceovers highlight the action along with hilarious Japanese gameshow-styled commentary for major achievements.

Bruh

I know, I know

you are what you eat

probably

baddies?

buddies?

???

I'm currently working on the camera system and the caustics -which are wayyyy too intense. They show off the material’s light transmission though.

Character ExplorationS

HEY! it’s still in progress.

Delirium Factory
founded by Vic DeLeon

Let’s make the games crazy,
and keep the game devs sane.

Vic "delirium" DeLeon is a classically trained artist and maker from Seattle. He’s produced and directed art teams on some beloved video games like Halo and Ark, a few VR games some people played, and even a hit TV show or two.

Share this with a friend and then tell me about it so I can know who’s seen my stuff.